If you can't sell a pack of GGG, please do not go into the garage. No, I don't want max runes at that price. I also don't want to see the chat on Kotaku. But they're there, so I'll do what I can.
Gamers, especially newer ones, tend to be afraid of a negative rating or review at all costs. It's a hard thing to dissect even for a veteran player. Since I've had no bad experiences with GGG, I've never had a problem giving a review on the store. But honestly, there's only so much I can do before I just leave a store unusable for me. Even if I have to write something, I'd rather write something that mattered one way or another.
So if the whole game is not that bad, then I should be able to leave some constructive feedback. The problem with Crits, however, is that the player base is far too small for them to be actually relevant, as opposed to 7.5 out of 10, or even 5 out of 5. I've seen that happen a lot before. But the developers can't possibly know what games I do or don't play and often mistake the lack of reviews with a total lack of reviews. Just because I haven't rated a game yet doesn't mean I did not play it.
But the developers seem to actually care about Path of Exile. I've followed the game's development on a weekly basis. I checked out the Beta's patch notes, watched the Dev-streams and so on. Elesewhere I've taken time to write detailed, constructive and polite reviews. Around 3 months ago, I've submitted a few negative reviews of the game, writing about Path of Guilt or Path of Exile's microtransactions. I've seen other people praise the game for the same problems as I did. And then I haven't seen anything ever since, in regards to Path of Exile at least. These reviews were carefully written and were meant to help and inform the public about the problems with my opinion of the game. d2c66b5586