Make your game playable. Designing a game of high quality can be very hard. If you are getting in over your head, there is no shame in asking for help. If you know where you are going, show people.
If you can play your game in a public location, do so. A problem with most videogames is that they are designed for solitary play in a quiet room. Anyone can play videogames; you don't have to be alone to play.
Assume that all players are smart. If you are working on a title for a game console, you don't have to provide tutorials for the average player. Many people don't have the patience to read manuals. If your game requires specific knowledge, it should be clearly stated in the game's manual. Also, assume that players know where they are. If your game has levels, make sure it's clear where the player is at any given time.
Provide choices. Give players the option to solve the game their own way. If it's a creative game, this will encourage people to express their creativity. The creative process will be more intense if the player can't easily solve every puzzle or be sure of the solution.
To make the player more aware of their goals, I brought the game mechanic to the level selection screen. The player starts on the first floor. Since they can't go there right away, they see a red block, like a locked door, and must go to another level to unlock the door. But you can also get there by going down a ladder to get a key. If the player wants, they can unlock the second floor and unlock the red block to unlock the red block to unlock the third floor. The idea here is to make the player aware of their choices. And the red block, which you see at the beginning of the game, is the same one you unlock on the second floor, which makes the game more organic.
More than any book before it, The Art of Game Design shows you how to apply the rules of game design to any form of media. From board games to video games, The Art of Game Design is the most comprehensive guide to the art of game design there is. This is the book that will show you how to make the best games you can, and how to recognize the great ones when you see them. 827ec27edc