Half Life Opposing Force Source
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GoldSrc (also known as GoldSource) is a 3-D video game engine created by Valve in 1996. It was the driving force behind many famous games of the late 90s, such as Half-Life, Team Fortress Classic, and Counter-Strike. GoldSrc is a heavily modified version of the Quake engine, and runs on C++ programming code. GoldSource and its level editor, the Hammer World Editor, were released by Valve for public use, making it the source of countless community-made modifications. GoldSrc was replaced by its sequel engine, Source, in 2004, which currently holds 1st place as the choice for modders. Though GoldSrc is past its prime, many gamers still seek to use it for mods and level design.
GoldSrc was created by Valve Software to create models, textures, animation, and other media assets in game creation; however, its engine lacks many features in development today, such as shadows, reflection, and fluid animations. It also lacks an editor capable of creating levels, and can be used for creating only animation. Some level designers and artists prefer to use it for this reason, instead of the editors such as Hammer. The engine has been replaced by Source due to its complexity and the immense amount of time its creation could take, along with the possible cases of player-designed content taking months to design. However, Source provides no production tools for modders, and is much more expensive. GoldSource did not have many assets at the start of development; however, to make up for it, Valve spent years building many assets, such as Half-Life, Team Fortress, Cool Contra, and Team Fortress Classic, alongside others to create the game and mod development tools used today. GoldSource is still used for several video games and mod projects.
Description: Originally used by Valve's GoldSource project, the game engine was then used for development of mod tools in the Half-Life series, creating the source of the Project Hangar and Hammerworld tools. It was later revamped and renamed to "Source" to be used for modding. GoldSource (2) is an enhanced version of the original GoldSource, although it is mostly the same, and runs on C++ code. It was later used to create Source, a larger project. d2c66b5586